OptionalevaluateThe evaluatable name of this variable which can be passed to the evaluate request to fetch the variable's value.
OptionalexpandedWhether the variable is expanded.
OptionalindexedThe number of indexed child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
OptionalmemoryThe memory reference for the variable if the variable represents executable code, such as a function pointer.
This attribute is only required if the corresponding capability supportsMemoryReferences is true.
The variable's name.
OptionalnamedThe number of named child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
OptionalpresentationProperties of a variable that can be used to determine how to render the variable in the UI.
OptionaltypeThe type of the variable's value. Typically shown in the UI when hovering over the value.
This attribute should only be returned by a debug adapter if the corresponding capability supportsVariableType is true.
The variable's value. This can be a multi-line text, e.g. for a function the body of a function. For structured variables (which do not have a simple value), it is recommended to provide a one-line representation of the structured object. This helps to identify the structured object in the collapsed state when its children are not yet visible. An empty string can be used if no value should be shown in the UI.
If variablesReference is > 0, the variable is structured and its children can be retrieved by passing variablesReference to the variables request as long as execution remains suspended. See 'Lifetime of Object References' in the Overview section for details.
An interface for a variable.